<string name="app_id">263495946164</string> <!-- на свой -->
<string name="google_app_id">1:263495946164:android:ab988918fd3cee93</string>
Эти коллайдеры нагружают процессор сильнее, чем примитивные коллайдеры, так что используйте их экономно, чтобы сохранить высокую производительность.
я оооооооооооооооооооооооооооооооооочень сомневаюсь что с вопросами такого уровня
ошибки могу спойлерами выложить, правда навряд ли вы их будите рассматривать...
Starting a Gradle Daemon, 1 incompatible and 5 stopped Daemons could not be reused, use --status for details
WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.
It will be removed in a future version of the Android Gradle plugin, and will no longer allow you to disable R8.
> Task :unityLibrary:preBuild UP-TO-DATE
> Task :launcher:preBuild UP-TO-DATE
> Task :unityLibrary:unity-android-resources:preBuild UP-TO-DATE
> Task :unityLibrary:unity-android-resources:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:unity-android-resources:compileReleaseAidl NO-SOURCE
.........................
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':launcher:processReleaseResources'.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
> Android resource linking failed
D:\Gift - Match3\Temp\gradleOut\unityLibrary\build\intermediates\library_manifest\release\AndroidManifest.xml:50:9-52:69: AAPT: error: resource integer/google_play_services_version (aka com.ZimaellGame.GiftsMatch3:integer/google_play_services_version) not found.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 16s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
D:\Unity\UnityEditor\2020.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "D:\Unity\UnityEditor\2020.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.6.4.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':launcher:processReleaseResources'.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
> Android resource linking failed
D:\Gift - Match3\Temp\gradleOut\unityLibrary\build\intermediates\library_manifest\release\AndroidManifest.xml:50:9-52:69: AAPT: error: resource integer/google_play_services_version (aka com.ZimaellGame.GiftsMatch3:integer/google_play_services_version) not found.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 16s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[
Starting a Gradle Daemon, 1 incompatible and 5 stopped Daemons could not be reused, use --status for details
> Configure project :launcher
WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.
It will be removed in a future version of the Android Gradle plugin, and will no longer allow you to disable R8.
> Task :unityLibrary:unity-android-resources:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:unity-android-resources:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:unity-android-resources:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:unity-android-resources:compileReleaseRenderscript NO-SOURCE
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :launcher:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:unity-android-resources:generateReleaseResValues
> Task :unityLibrary:unity-android-resources:generateReleaseResources
> Task :unityLibrary:unity-android-resources:packageReleaseResources
> Task :unityLibrary:unity-android-resources:generateReleaseBuildConfig
> Task :unityLibrary:unity-android-resources:extractDeepLinksRelease
> Task :unityLibrary:unity-android-resources:processReleaseJavaRes NO-SOURCE
> Task :unityLibrary:unity-android-resources:javaPreCompileRelease
> Task :unityLibrary:unity-android-resources:mergeReleaseShaders
> Task :unityLibrary:packageReleaseAssets
> Task :unityLibrary:unity-android-resources:compileReleaseShaders
> Task :unityLibrary:unity-android-resources:generateReleaseAssets
> Task :unityLibrary:unity-android-resources:packageReleaseAssets
> Task :unityLibrary:unity-android-resources:mergeReleaseJniLibFolders
> Task :unityLibrary:unity-android-resources:compileReleaseLibraryResources
> Task :unityLibrary:unity-android-resources:bundleLibResRelease
> Task :unityLibrary:unity-android-resources:parseReleaseLocalResources
> Task :launcher:mergeReleaseAssets
> Task :unityLibrary:unity-android-resources:processReleaseManifest
> Task :unityLibrary:processReleaseManifest
> Task :launcher:processReleaseManifest
> Task :unityLibrary:unity-android-resources:mergeReleaseNativeLibs
> Task :unityLibrary:unity-android-resources:stripReleaseDebugSymbols
> Task :unityLibrary:unity-android-resources:copyReleaseJniLibsProjectOnly
> Task :launcher:processReleaseResources FAILED
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Вот как-то так...