UGameplayStatics::GetPlayerCameraManager(GetWorld(), 0)
ACharacter* LocalCharacter = UGameplayStatics::GetPlayerCharacter(GetWorld(), 0);
if (!IsValid(LocalCharacter) || !LocalCharacter->Implements<UCharacterInterface>()) return;
const APlayerCameraManager* PlayerCameraManager = ICharacterInterface::Execute_GetCurrentCameraManager(LocalCharacter);