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@zeroa_1

How to fix packing error in ue5?

ATHelper: Packaging (Windows): LogShaderCompilers: Display:                                          FTSRRejectShadingCS (compiled    8 times, average 27.62 sec, max 67.44 sec, min 4.81 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    8 times, average 19.40 sec, max 102.90 sec, min 3.47 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display:                                              FVisualizeHDRPS (compiled    2 times, average 17.67 sec, max 34.33 sec, min 1.01 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   20 times, average 11.19 sec, max 43.71 sec, min 0.89 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display:                                    FShadingFurnaceTestPassPS (compiled    2 times, average 8.05 sec, max 14.32 sec, min 1.78 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
UATHelper: Packaging (Windows): LogShaderCompilers: Display:                                      FScreenProbeIntegrateCS - 9.15% of total time (compiled  256 times, average 4.05 sec, max 12.16 sec, min 0.69 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display:                                             FDeferredLightPS - 8.05% of total time (compiled  252 times, average 3.62 sec, max 10.51 sec, min 1.27 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 6.68% of total time (compiled  256 times, average 2.96 sec, max 12.74 sec, min 0.63 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 5.10% of total time (compiled  192 times, average 3.01 sec, max 9.56 sec, min 0.60 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display:                              FVolumetricFogLightScatteringCS - 5.08% of total time (compiled  256 times, average 2.25 sec, max 7.22 sec, min 0.70 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 2366,0814047s to run UnrealEditor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows): Cook command time: 2366,19 s
UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): ERROR: Failed to create directory 'C:\Program Files (x86)\Windows'
UATHelper: Packaging (Windows):        (see C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.2\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 40m 43s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults: Error: Failed to create directory 'C:\Program Files (x86)\Windows'
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
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wataru
@wataru Куратор тега C++
Разработчик на С++, экс-олимпиадник.
Try doing what the error messages are telling you:

Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h


Or install the Visual Studio 2022 instead of what you have.
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