ATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 8 times, average 27.62 sec, max 67.44 sec, min 4.81 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 8 times, average 19.40 sec, max 102.90 sec, min 3.47 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 2 times, average 17.67 sec, max 34.33 sec, min 1.01 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 20 times, average 11.19 sec, max 43.71 sec, min 0.89 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 2 times, average 8.05 sec, max 14.32 sec, min 1.78 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FScreenProbeIntegrateCS - 9.15% of total time (compiled 256 times, average 4.05 sec, max 12.16 sec, min 0.69 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 8.05% of total time (compiled 252 times, average 3.62 sec, max 10.51 sec, min 1.27 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 6.68% of total time (compiled 256 times, average 2.96 sec, max 12.74 sec, min 0.63 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 5.10% of total time (compiled 192 times, average 3.01 sec, max 9.56 sec, min 0.60 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 5.08% of total time (compiled 256 times, average 2.25 sec, max 7.22 sec, min 0.70 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 2366,0814047s to run UnrealEditor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows): Cook command time: 2366,19 s
UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): ERROR: Failed to create directory 'C:\Program Files (x86)\Windows'
UATHelper: Packaging (Windows): (see C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.2\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 40m 43s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults: Error: Failed to create directory 'C:\Program Files (x86)\Windows'
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error