UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for F:\assets\gfasddas\gfasddas.uproject
UATHelper: Packaging (Windows): gfasddas.uproject requires a temporary target.cs to be generated (MotionTrajectory plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: F:\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "F:\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" gfasddas Win64 Shipping -Project=F:\assets\gfasddas\gfasddas.uproject F:\assets\gfasddas\gfasddas.uproject -NoUBTMakefiles -remoteini="F:\assets\gfasddas" -skipdeploy -distribution -Manifest=F:\assets\gfasddas\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.2\UBT-gfasddas-Win64-Shipping.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.2\UBT-gfasddas-Win64-Shipping.txt
UATHelper: Packaging (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.
UATHelper: Packaging (Windows): Took 1,7340193s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.2\UBT-gfasddas-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 5s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogAutomationController: Ignoring very large delta of 3.07 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
LogSlate: Window 'Project Settings' being destroyed
LogSlate: Window 'Project Settings' being destroyed