RaycastHit hit;
Ray ray = new Ray(transform.position, (cube.position - transform.position).normalized);
Debug.DrawRay(ray.origin, (cube.position - transform.position).normalized, Color.red);
RaycastHit hit;
Ray ray = new Ray(transform.position, camera.position);
if (Physics.Raycast(ray, out hit))
{
print("Work");
camera.position = hit.point;
}
Debug.DrawLine(ray.origin, hit.point, Color.red);