Вам нужен Raycaster для детектирования и проекции положения мыши на 3D пространство
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
function clickOnSprite(event){
console.log("CLICK! " + event.clientX + ", " + event.clientY);
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObjects( iconsSprites );
intersects.forEach(function(element){
console.log("Intersection: " + element.object.id);
});
}