foreach (GameObject obj in _botsee_cs.GetObjectThatISee())
{
if (obj.GetComponent<IHealth>() != null)
{
if (obj != gameObject)
{
if (obj.GetComponent<IHealth>() != null)
{
if (obj.GetComponent<IHealth>().GetWarSide() != _health.GetWarSide())
{
return obj;
}
}
}
}
}
public class Cash1
{
private float _value;
public Cash1(float value)
{
_value = value;
}
public override string ToString() => $"${_value}";
}
public class Cash2
{
private float _value;
public Cash2(float startValue)
{
_value = startValue;
}
public void SetValue(float value)
{
_value = value;
}
public override string ToString() => $"${_value}";
}
public class Cash3
{
private float _value = 0;
public void SetValue(float value)
{
_value = value;
}
public float GetValue() => _value;
public override string ToString() => $"${_value}";
}