В процессе создания простой игры столкнулся с ошибкой.
Заранее спасибо!
def play():
import pygame
pygame.init()
walkup = [pygame.image.load('ee.goup.png'), pygame.image.load('ee.goup1.png'),
pygame.image.load('ee.goup2.png'), pygame.image.load('ee.goup3.png')]
walkdown = [pygame.image.load('ee.godown.png'), pygame.image.load('ee.godown1.png'),
pygame.image.load('ee.godown2.png'), pygame.image.load('ee.godown3.png')]
walkright = [pygame.image.load('ee.goright.png'), pygame.image.load('ee.goright1.png'),
pygame.image.load('ee.goright2.png')]
walkleft = [pygame.image.load('ee.goleft.png'), pygame.image.load('ee.goleft1.png'),
pygame.image.load('ee.goleft2.png')]
mag = pygame.image.load("ee.png")
colors = (2, 200, 70)
height = 900
width = 900
window = pygame.display.set_mode((height, width))
screen = pygame.Surface((height, width))
start = True
mag_width = 118
mag_height = 182
x = 450
y = 450
speed = 1
clock = pygame.time.Clock()
right = False
left = False
up = False
down = False
animCount = 0
def drawwidnow():
global animCount
if animCount + 1 >= 30:
animCount = 0
if left:
window.blit(walkleft[animCount // 5] (x, y))
animCount += 1
elif right:
window.blit(walkright[animCount // 5] (x, y))
animCount += 1
elif up:
window.blit(walkup[animCount // 5] (x, y))
animCount += 1
elif down:
window.blit(walkdown[animCount // 5] (x, y))
animCount += 1
else:
screen.blit(mag, (x, y))
window.blit(screen, (0,0))
pygame.display.update()
screen.fill(colors)
while start == True:
clock.tick(30)
for i in pygame.event.get():
if i.type == pygame.QUIT:
start = False
keys = pygame.key.get_pressed()
if keys [pygame.K_LEFT] and x > 0:
x -= speed
right = False
left = True
up = False
down = False
elif keys [pygame.K_RIGHT] and x < width - mag_width:
x += speed
right = True
left = False
up = False
down = False
elif keys [pygame.K_UP] and y > 0:
y -= speed
right = False
left = False
up = True
down = False
elif keys [pygame.K_DOWN] and y < height - mag_height:
y += speed
right = False
left = False
up = False
down = True
else:
right = False
left = False
up = False
down = False
animCount = 0
drawwidnow()
play()