using Unity.Netcode;
using UnityEngine;
public class Owner : NetworkBehaviour
{
[SerializeField]MeshRenderer _mR;
private void Start()
{
if (IsOwner) HideModel();
}
void HideModel()
{
_mR = GetComponent<MeshRenderer>();
_mR.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
}
}