using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class forward : MonoBehaviour
{
public float speed = 50;
GameObject Player;
static int google = 0;
// Start is called before the first frame update
void Start()
{
Debug.Log ("forward работает");
Player = (GameObject)this.gameObject;
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
google++;
}
}
public void fixedupdate()
{
}
}