for var i = 0; i < 13; i++ {
for var j = 0; j < 12; j++ {
var x_current = CGFloat(20 * i)
var y_current = CGFloat(20 * j)
var node = SKSpriteNode(color: UIColor.redColor(), size: CGSize(width:10, height:10));
node.size = CGSize(width: 20, height: 20)
node.position = CGPointMake(x_current, y_current)
fieldArr.append(node)
}
}