Делаю игру типо змейки но не могу понять почему не заходит в условие вот в это
if (snake_pos['x'] == food_pos["x"]
and snake_pos['y'] == food_pos["y"]):
print(123)
food_eaten += 1
snake_tails.append([food_pos["x"], food_pos["y"]])
food_pos = {
"x": round(random.randrange(0, widht - snake_size[0]) / 10) * 10,
"y": round(random.randrange(0, hight - snake_size[1]) / 10) * 10,
}
а сам код ниже
import pygame
import random
pygame.init()
widht = 640
hight = 480
display = pygame.display.set_mode((widht, hight))
pygame.display.update()
pygame.display.set_caption("Змейка по андроид ОТ тимура")
game_end = False
colors = {
"snake_head": (0, 255, 0),
"snake_tail": (0, 255, 0),
"apple": (255, 0, 0)
}
snake_pos = {
'x': widht/2-10,
'y': hight/2-5,
"x_change": 0,
"y_change": 0
}
snake_size = (10, 10)
snake_tails = []
food_pos = {
"x" : round(random.randrange(0, widht - snake_size[0]) / 10) * 10,
"y" : round(random.randrange(0, hight - snake_size[1]) / 10) * 10
}
food_size = (10, 10)
food_eaten = 0
snake_speed = 0.01
while not game_end:
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_end = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
snake_pos['x_change'] = -snake_speed
snake_pos['y_change'] = 0
elif event.key == pygame.K_RIGHT:
snake_pos['x_change'] = snake_speed
snake_pos['y_change'] = 0
elif event.key == pygame.K_UP:
snake_pos['x_change'] = 0
snake_pos['y_change'] = -snake_speed
elif event.key == pygame.K_DOWN:
snake_pos['x_change'] = 0
snake_pos['y_change'] = snake_speed
display.fill((0, 0, 0))
ltx = snake_pos['x']
lty = snake_pos['y']
for i, v in enumerate(snake_tails):
_ltx = snake_tails[i][0]
_lty = snake_tails[i][1]
snake_tails[i][0] = ltx
snake_tails[i][1] = lty
ltx = _ltx
lty = _lty
for t in snake_tails:
pygame.draw.rect(display, colors['snake_tail'], [
t[0],
t[1],
snake_size[0],
snake_size[1]])
snake_pos['x'] += snake_pos['x_change']
snake_pos['y'] += snake_pos['y_change']
if (snake_pos['x'] < -snake_size[0]):
snake_pos['x'] = widht
elif (snake_pos['x'] > widht):
snake_pos['x'] = 0
elif (snake_pos['y'] < -snake_size[1]):
snake_pos['y'] = hight
elif (snake_pos['y'] > hight):
snake_pos['y'] = 0
pygame.draw.rect(display, colors["snake_head"], [
snake_pos['x'],
snake_pos['y'],
snake_size[0],
snake_size[1]])
pygame.draw.rect(display, colors['apple'], [
food_pos["x"],
food_pos["y"],
snake_size[0],
snake_size[1]])
if (snake_pos['x'] == food_pos["x"]
and snake_pos['y'] == food_pos["y"]):
print(123)
food_eaten += 1
snake_tails.append([food_pos["x"], food_pos["y"]])
food_pos = {
"x": round(random.randrange(0, widht - snake_size[0]) / 10) * 10,
"y": round(random.randrange(0, hight - snake_size[1]) / 10) * 10,
}
pygame.display.update()
pygame.quit()
quit()