Ребят вот ошибка(+ такая самая ток строка другая)
Assets/Scripts/moving.cs(23,15): error CS0019: Operator `<' cannot be applied to operands of type `UnityEngine.Vector3' and `float'
Я то понял что оно просит,только в этом коде работало
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class moving : MonoBehaviour {
private float speed = 5f;
private float jumpForce = 15F;
private Rigidbody2D rigidbody;
private SpriteRenderer sprite;
private bool isGrounded;
private void Awake(){
rigidbody = GetComponent<Rigidbody2D> ();
sprite = GetComponent <SpriteRenderer> ();
}
private void Run(){
Vector3 direction = transform.right * Input.GetAxis("Horizontal");
transform.position = Vector3.MoveTowards (transform.position, transform.position + direction, speed * Time.deltaTime);
sprite.flipX = direction.x < 0.0f;
}
private void Jump(){
rigidbody.AddForce (transform.up * jumpForce, ForceMode2D.Impulse);
}
private void CheckGrounded(){
Collider2D[] colliders = Physics2D.OverlapCircleAll (transform.position,0.3f);
isGrounded = colliders.Length > 1;
}
private void FixedUpdate(){
CheckGrounded ();
}
private void Update () {
if (Input.GetButton ("Horizontal"))
Run ();
else if (isGrounded && Input.GetButtonDown ("Jump"))
Jump();
}
}
А в этом как раз таки ошибка
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class moving : MonoBehaviour {
public GameObject obj;
private float speed = 5f;
private Rigidbody2D rb;
private SpriteRenderer spr;
private void Awake(){
rb = GetComponent <Rigidbody2D> ();
spr = GetComponent <SpriteRenderer> ();
}
private void RunX(){
Vector3 directionX = transform.right * Input.GetAxis("Horizontal");
spr.flipX = directionX < 0.0f;
transform.position = Vector3.MoveTowards (transform.position, transform.position + directionX,speed * Time.deltaTime);
}
private void RunY(){
Vector3 directionY = transform.up * Input.GetAxis ("Vertical");
spr.flipY = directionY < 0.0f;
transform.position = Vector3.MoveTowards (transform.position, transform.position + directionY,speed * Time.deltaTime);
}
private void Update () {
RunY ();
RunX ();
}
}