При запуске окно программы открывается на несколько секунд и закрывается, в консоле выдает это:
"D:\Programming Projects\CPP Projects\Minecraft\cmake-build-debug\source\Minecraft.exe"
Opening file: D:/Programming Projects/CPP Projects/Minecraft/resources/textures/test.png
Process finished with exit code -1073741819 (0xC0000005)
По выводам консоль я нашел строку где ломается программа -
png_read_info(png_ptr, info_ptr);
в функции загрузки png, но не могу понять как это исправить
Функция загрузки PNG
int Loader::loadPng(const char* fileName, int* width, int* height) {
FILE *f;
int is_png, bit_depth, color_type, row_bytes;
png_infop info_ptr, end_info;
png_uint_32 t_width, t_height;
png_byte header[8], *image_data;
png_bytepp row_pointers;
png_structp png_ptr;
GLuint texture;
int alpha;
std::cout << "Opening file: " << fileName << std::endl;
f = fopen(fileName, "rb");
if (!f) {
std::cerr << "Error opening file: " << fileName << std::endl;
return 0;
}
fread(header, 1, 8, f);
is_png = !png_sig_cmp(header, 0, 8);
if (!is_png) {
fclose(f);
std::cerr << "File is not recognized as a PNG file" << std::endl;
return 0;
}
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr) {
fclose(f);
std::cerr << "png_create_read_struct failed" << std::endl;
return 0;
}
info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
fclose(f);
std::cerr << "png_create_info_struct failed" << std::endl;
return 0;
}
end_info = png_create_info_struct(png_ptr);
if (!end_info) {
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
fclose(f);
std::cerr << "png_create_info_struct failed (end_info)" << std::endl;
return 0;
}
if (setjmp(png_jmpbuf(png_ptr))) {
std::cerr << "Error during png creation" << std::endl;
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
fclose(f);
return 0;
}
png_init_io(png_ptr, f);
png_set_sig_bytes(png_ptr, 8);
png_read_info(png_ptr, info_ptr);
// Condition logging
std::cout << "Reading PNG info" << std::endl;
png_get_IHDR(png_ptr, info_ptr, &t_width, &t_height, &bit_depth, &color_type, NULL, NULL, NULL);
*width = t_width;
*height = t_height;
png_read_update_info(png_ptr, info_ptr);
row_bytes = png_get_rowbytes(png_ptr, info_ptr);
image_data = (png_bytep) malloc(row_bytes * t_height * sizeof(png_byte));
if (!image_data) {
std::cerr << "Failed to allocate memory for image_data" << std::endl;
throw std::runtime_error("Failed to allocate memory for image_data");
}
row_pointers = (png_bytepp) malloc(t_height * sizeof(png_bytep));
if (!row_pointers) {
std::cerr << "Failed to allocate memory for row_pointers" << std::endl;
throw std::runtime_error("Failed to allocate memory for row_pointers");
}
for (unsigned int i = 0; i < t_height; ++i) {
row_pointers[t_height - 1 - i] = image_data + i * row_bytes;
}
png_read_image(png_ptr, row_pointers);
switch (png_get_color_type(png_ptr, info_ptr)) {
case PNG_COLOR_TYPE_RGBA:
alpha = GL_RGBA;
break;
case PNG_COLOR_TYPE_RGB:
alpha = GL_RGB;
break;
default:
std::cerr << "Color type " << png_get_color_type(png_ptr, info_ptr) << " not supported!" << std::endl;
throw std::runtime_error("Color type not supported");
}
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, t_width, t_height, 0, alpha, GL_UNSIGNED_BYTE, (GLvoid *) image_data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
free(image_data);
free(row_pointers);
fclose(f);
std::cout << "Texture loaded successfully: " << fileName << std::endl;
return texture;
}
Ссылка не весь проект
https://github.com/D0NIFF/Minecraft