Ответ ChatGPT:
To load a DirectX bitmap, you can follow these steps:
Initialize the DirectX device and create a surface to load the bitmap onto.
Use a function such as D3DXCreateTextureFromFileEx to load the bitmap from a file.
Bind the texture to the device using the SetTexture method.
Use the texture coordinates to specify how the bitmap should be mapped onto 3D surfaces.
Render the bitmap using the DirectX rendering functions. Remember to release any resources when you are finished using them.
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Почему старая версия? Уже ведь 12-я.