 
  
   
  
   
  
  {
    EnemyHP Hp;
    int i = 0;
    public List<GameObject> Enemy = new List<GameObject>();
    
    void Start()
    {
       Hp = GameObject.FindGameObjectWithTag("Enemy").GetComponent<EnemyHP>();
        
    }
    
    void Update()
    {
        
        if (Hp.health <=0 && Enemy[i].activeInHierarchy)
        {
            Enemy[i].SetActive(false);
        }
        else if(Hp.health > 0 && Enemy[i].activeInHierarchy == false)
        {
            Enemy[i].SetActive(true);
        }
    }
}