public Vector2 GetRandomPosition()
{
//TODO: set correct parent borders
Vector2 newPos = new Vector2();
newsPos.x = Random.Range(-gameObject.GetComponent<BoxCollider2D>().bounds.size.x, gameObject.GetComponent<BoxCollider2D>().bounds.size.x)
newsPos.y = Random.Range(-gameObject.GetComponent<BoxCollider2D>().bounds.size.y, gameObject.GetComponent<BoxCollider2D>().bounds.size.y)
return newPos;
}