using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using JSon;
using System.Reflection;
using System.Runtime.CompilerServices;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class Game
{
public void VehicleMaxFuel(float value)
{
bool flag = this._vehicle != null;
if (flag)
{
this._vehicle.maxFuel = value;
}
}
private Game.VehicleData _vehicle = null;
}