MoveHeadY
и MoveHeadX
Vector3 mouseMove = new Vector3(Input.GetAxis("Mouse X"), 0, Input.GetAxis("Mouse Y")) * moveSpeed;
и на ваш CameraGeneral.transform.Translate(new Vector3(-InputGetAxisMouseX, -InputGetAxisMouseY, 0f) * (CameraScale / 55f), Space.Self);
как в изометрической стратегии