возникает эта ошибка при перезапуске игры.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using UnityEngine.EventSystems;
public class GameController : MonoBehaviour
{
private CubePos nowCube = new CubePos(0, 1, 0);
public float cubeChangePlaceSpeed = 0.5f;
public Transform cubeToPlace;
private float camMoveToYPosition, camMoveSpeed = 2f;
public Text scoreTxt;
public GameObject[] cubesToCreate;
public GameObject allCubes, vfx;
public GameObject[] canvasStartPage;
private Rigidbody allCubesRb;
public Color[] bgColors;
private Color toCameraColor;
private bool IsLose, firstCube;
private List<Vector3> allCubesPositions = new List<Vector3>
{
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(-1, 0, 0),
new Vector3(0, 1, 0),
new Vector3(0, 0, 1),
new Vector3(0, 0, -1),
new Vector3(1, 0, 1),
new Vector3(-1, 0, -1),
new Vector3(-1, 0, 1),
new Vector3(1, 0, -1),
};
private int prevCountMaxHorizontal;
private Transform mainCam;
private Coroutine showCubePlace;
private List<GameObject> posibleCubesToCreate = new List<GameObject>();
private void Start()
{
if (PlayerPrefs.GetInt("score") < 5)
posibleCubesToCreate.Add(cubesToCreate[0]);
else if (PlayerPrefs.GetInt("score") < 10)
AddPossibleCubes(2);
else if (PlayerPrefs.GetInt("score") < 15)
AddPossibleCubes(3);
else if (PlayerPrefs.GetInt("score") < 20)
AddPossibleCubes(4);
else if (PlayerPrefs.GetInt("score") < 30)
AddPossibleCubes(5);
else if (PlayerPrefs.GetInt("score") < 50)
AddPossibleCubes(6);
else if (PlayerPrefs.GetInt("score") < 65)
AddPossibleCubes(7);
else if (PlayerPrefs.GetInt("score") < 80)
AddPossibleCubes(8);
else if (PlayerPrefs.GetInt("score") < 100)
AddPossibleCubes(9);
else
AddPossibleCubes(10);
scoreTxt.text = "<size=40><color=#D79242>Score:</color></size> " + PlayerPrefs.GetInt("score") + "\n<size=33> now:</size> 0";
toCameraColor = Camera.main.backgroundColor;
mainCam = Camera.main.transform;
camMoveToYPosition = 5.9f + nowCube.y - 1f;
allCubesRb = allCubes.GetComponent<Rigidbody>();
showCubePlace = StartCoroutine(ShowCubePlace());
}
private void Update()
{
if((Input.GetMouseButtonDown(0) || Input.touchCount > 0) && cubeToPlace != null && allCubes != null
&& !EventSystem.current.IsPointerOverGameObject())
{
#if !UNITY_EDITOR
if (Input.GetTouch(0).phase != TouchPhase.Began)
return;
#endif
if (!firstCube)
{
firstCube = true;
foreach (GameObject obj in canvasStartPage)
Destroy(obj);
}
GameObject createCube = null;
if (posibleCubesToCreate.Count == 1)
createCube = posibleCubesToCreate[0];
else
createCube = posibleCubesToCreate[UnityEngine.Random.Range(0, posibleCubesToCreate.Count)];
GameObject newCube = Instantiate( createCube, cubeToPlace.position, Quaternion.identity) as GameObject;
newCube.transform.SetParent(allCubes.transform);
nowCube.setVector(cubeToPlace.position);
allCubesPositions.Add(nowCube.GetVector());
if (PlayerPrefs.GetString("music") != "No")
GetComponent<AudioSource>().Play();
Instantiate(vfx, newCube.transform.position, Quaternion.identity);
allCubesRb.isKinematic = true;
allCubesRb.isKinematic = false;
SpawnPositions();
MoveCameraChangeBg();
}
if (!IsLose && allCubesRb.velocity.magnitude > 0.1f)
{
Destroy(cubeToPlace.gameObject);
IsLose = true;
StopCoroutine(showCubePlace);
}
mainCam.localPosition = Vector3.MoveTowards(mainCam.localPosition,
new Vector3(mainCam.localPosition.x, camMoveToYPosition, mainCam.localPosition.z),
camMoveSpeed * Time.deltaTime);
if(Camera.main.backgroundColor != toCameraColor)
Camera.main.backgroundColor = Color.Lerp(Camera.main.backgroundColor, toCameraColor, Time.deltaTime / 1.5f);
}
IEnumerator ShowCubePlace()
{
while (true)
{
SpawnPositions();
yield return new WaitForSeconds(cubeChangePlaceSpeed);
}
}
private void SpawnPositions()
{
List<Vector3> positions = new List<Vector3>();
if(IsPositionEmpty(new Vector3(nowCube.x + 1, nowCube.y, nowCube.z))
&& nowCube.x + 1 != cubeToPlace.position.x)
positions.Add((new Vector3(nowCube.x + 1, nowCube.y, nowCube.z)));
if (IsPositionEmpty(new Vector3(nowCube.x - 1, nowCube.y, nowCube.z))
&& nowCube.x - 1 != cubeToPlace.position.x)
positions.Add((new Vector3(nowCube.x - 1, nowCube.y, nowCube.z)));
if (IsPositionEmpty(new Vector3(nowCube.x , nowCube.y + 1, nowCube.z))
&& nowCube.y + 1 != cubeToPlace.position.y)
positions.Add((new Vector3(nowCube.x, nowCube.y + 1, nowCube.z)));
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y - 1, nowCube.z))
&& nowCube.y - 1 != cubeToPlace.position.y)
positions.Add((new Vector3(nowCube.x, nowCube.y - 1, nowCube.z)));
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y, nowCube.z + 1))
&& nowCube.z + 1 != cubeToPlace.position.z)
positions.Add((new Vector3(nowCube.x, nowCube.y, nowCube.z + 1)));
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y, nowCube.z - 1 ))
&& nowCube.z - 1 != cubeToPlace.position.z)
positions.Add((new Vector3(nowCube.x, nowCube.y, nowCube.z - 1)));
if (positions.Count > 1)
cubeToPlace.position = positions[UnityEngine.Random.Range(0, positions.Count)];
else if (positions.Count == 0)
IsLose = true;
else cubeToPlace.position = positions[0];
}
private bool IsPositionEmpty(Vector3 targetpos)
{
if (targetpos.y == 0)
return false;
foreach(Vector3 pos in allCubesPositions)
{
if (pos.x == targetpos.x && pos.y == targetpos.y && pos.z == targetpos.z)
return false;
}
return true;
}
private void MoveCameraChangeBg()
{
int maxX = 0, maxY = 0, maxZ = 0, maxHor;
foreach(Vector3 pos in allCubesPositions)
{
if (Mathf.Abs(Convert.ToInt32(pos.x)) > maxX)
maxX = Convert.ToInt32(pos.x);
if (Convert.ToInt32(pos.y) > maxY)
maxY = Convert.ToInt32(pos.y);
if (Mathf.Abs(Convert.ToInt32(pos.z)) > maxZ)
maxZ = Convert.ToInt32(pos.z);
}
maxY--;
if (PlayerPrefs.GetInt("score") < maxY)
PlayerPrefs.SetInt("score", maxY);
scoreTxt.text = "<size=40><color=#D79242>Score:</color></size> " + PlayerPrefs.GetInt("score") + "\n<size=33> now:</size> " + maxY;
camMoveToYPosition = 5.9f + nowCube.y - 1f;
maxHor = maxX > maxZ ? maxX : maxZ;
if(maxHor % 3 == 0 && prevCountMaxHorizontal != maxHor)
{
mainCam.localPosition -= new Vector3(0, 0, 2.5f);
prevCountMaxHorizontal = maxHor;
}
if (maxY >= 100)
toCameraColor = bgColors[10];
else if (maxY >= 90)
toCameraColor = bgColors[9];
else if (maxY >= 80)
toCameraColor = bgColors[8];
else if (maxY >= 70)
toCameraColor = bgColors[7];
else if (maxY >= 60)
toCameraColor = bgColors[6];
else if (maxY >= 50)
toCameraColor = bgColors[5];
else if (maxY >= 40)
toCameraColor = bgColors[4];
else if (maxY >= 30)
toCameraColor = bgColors[3];
else if (maxY >= 20)
toCameraColor = bgColors[2];
else if (maxY >= 10)
toCameraColor = bgColors[1];
else if (maxY >= 5)
toCameraColor = bgColors[0];
}
private void AddPossibleCubes(int till)
{
for (int i = 0; i < till; i++)
posibleCubesToCreate.Add(cubesToCreate[i]);
}
}
struct CubePos
{
public int x, y, z;
public CubePos(int x, int y, int z)
{
this.x = x;
this.y = y;
this.z = z;
}
public Vector3 GetVector()
{
return new Vector3(x, y, z);
}
public void setVector(Vector3 pos)
{
x = Convert.ToInt32(pos.x);
y = Convert.ToInt32(pos.y);
z = Convert.ToInt32(pos.z);
}
}
Прошу ответить подробно.
Заранее спасибо.