if(HitMirrorBP != null)
{
HitMirrorBP.Mirror();
}
maskHit = Physics2D.Raycast(transform.position, Vector2.down, 10f, NeedLayer);
if (maskHit.transform != null)
{
if(maskHit.collider.tag == "Mirror")
{
Debug.DrawLine(transform.position, maskHit.point, Color.red);
HitMirrorBP = maskHit.transform.GetComponent<Mirror_BP>();
if(HitMirrorBP != null)
{
HitMirrorBP.Mirror();
}