@Deathgar

Ошибки при открытии Shader Forge. Как решить?

Скачал SF, честно, не купив - Отсюда.
Переношу в Unity но при открытии SF выкидывает ошибки:

1)
NullReferenceException: Object reference not set to an instance of an object ShaderForge.SF_PreviewWindow.SetupPreview () ShaderForge.SF_PreviewWindow..ctor (ShaderForge.SF_Editor editor) ShaderForge.SF_Editor.InitializeInstance (UnityEngine.Shader initShader) ShaderForge.SF_Editor.Init (UnityEngine.Shader initShader) ShaderForge.SF_Editor.InitEmpty ()
2)
NullReferenceException: Object reference not set to an instance of an object ShaderForge.SF_Editor.Update () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoM ethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoM ethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Metho dBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265) UnityEditor.HostView.SendUpdate () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:341) UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:109)
3)
NullReferenceException: Object reference not set to an instance of an object ShaderForge.SF_Editor.OnDestroy () UnityEditor.EditorWindow:Close() ShaderForge.SF_Editor:Update() UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

Мб кто сталкивался с этим и нашёл ответ?

Версия Unity: 2017.1.1f1
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