private void Jump()
{
if(jumpCountActive != 0)
{
_playerRb.velocity = new Vector2(_playerRb.velocity.x , _playerRb.position.y * jumpHeight * 100);
Debug.log("ПОЧЕМУ ТЫ НЕ ХОЧЕШЬ РАБОТАТЬ");
jumpCountActive -= 1;
}
}
_playerRb.AddForce(_playerRb.transform.up * jumpHeight,ForceMode2D.Impulse);