private GameObject[] GameObjects;
public void Save()
{
PlayerPrefs.SetString("SecretKey007" ,JsonUtility.ToJson(GameObjects));
}
public void Load()
{
GameObjects = JsonUtility.FromJson<GameObject[]>(PlayerPrefs.GetString("SecretKey007"));
}
JsonUtility.FromJson(PlayePrefs.GetString("SecretKey007"));
JsonUtility.FromJson<GameObject>(jsonString);