using UnityEngine;
using UnityEngine.UI;
public class ScoreMenu : MonoBehaviour
{
    public Text sumText;
    private int sumNumber;
    public Text bestText;
    private int bestNumber;
    private void Start()
    {
        numPrefs = PlayerPrefs.GetInt("bestNumber");
        bestPrefs = PlayerPrefs.GetInt("sumNumber");
        bestNumber = Score.totalBestScore;
        PlayerPrefs.SetInt("bestNumber", bestNumber);
        sumNumber = Score.totalScoreNumber;
        PlayerPrefs.SetInt("sumNumber", sumNumber);
        PlayerPrefs.Save();
    }
    void Update()
    {
        bestText.text = "Best Score: " + bestNumber.ToString();
        sumText.text = "Sum Of Scores: " + sumNumber.ToString();
    }
}bestNumber = Score.totalBestScore;
PlayerPrefs.SetInt("bestNumber", bestNumber);sumNumber = Score.totalScoreNumber;
PlayerPrefs.SetInt("sumNumber", sumNumber);