import pygame
from random import randrange
from pygame.locals import *
from tkinter import *
import tkinter as tk
import pygame as pg
import sys
import random
pygame.init()
pygame.mixer.music.load('ms1.mp3')
pygame.mixer.music.play(-1)
root = Tk()
root.geometry('1300x760')
cube = 10
x, y = randrange(cube, root - cube, cube), randrange(cube, root - cube, cube)
apple = randrange(cube, root - cube, cube), randrange(cube, root - cube, cube)
length = 1
snake = [(x, y)]
dx, dy = 0, 0
fps = 60
kl = {'W': True, 'S': True, 'A': True, 'D': True, }
score = 0
speed_count, snake_speed = 0, 10
pygame.init()
surface = pygame.display.set_mode([root, root])
clock = pygame.time.Clock()
font_score = pygame.font.SysFont('Arial', 26, bold=True)
font_end = pygame.font.SysFont('Arial', 66, bold=True)
img = pygame.image.load('1.jpg').convert()
runing = True
def run():
def quit():
root.destroy()
def exit():
global runing
runing = False
root.destroy()
root = tk.Tk()
tk.Button(root, text="Перегрузить", command=quit).pack()
tk.Button(root, text="Закрыть", command=exit).pack()
root.mainloop()
while runing:
run()
def close_game():
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
while True:
surface.blit(img, (0, 0))
[pygame.draw.rect(surface, pygame.Color('green'), (i, j, cube - 1, cube - 1)) for i, j in snake]
pygame.draw.rect(surface, pygame.Color('red'), (*apple, cube, cube))
render_score = font_score.render(f'SCORE: {score}', 1, pygame.Color('orange'))
surface.blit(render_score, (5, 5))
speed_count += 1
if not speed_count % snake_speed:
x += dx * cube
y += dy * cube
snake.append((x, y))
snake = snake[-length:]
if snake[-1] == apple:
apple = randrange(cube, root - cube, cube), randrange(cube, root - cube, cube)
length += 1
score += 1
snake_speed -= 1
snake_speed = max(snake_speed, 4)
if x < 0 or x > root - cube or y < 0 or y > root - cube or len(snake) != len(set(snake)):
while True:
render_end = font_end.render('GAME OVER', 1, pygame.Color('orange'))
surface.blit(render_end, (root // 2 - 200, root // 3))
pygame.display.flip()
close_game()
pygame.display.flip()
root.mainloop()
clock.tick(fps)
close_game()
key = pygame.key.get_pwidth, pressed()
if key[pygame.K_w]:
if kl['W']:
dx, dy = 0, -1
kl = {'W': True, 'S': False, 'A': True, 'D': True, }
elif key[pygame.K_s]:
if kl['S']:
dx, dy = 0, 1
kl = {'W': False, 'S': True, 'A': True, 'D': True, }
elif key[pygame.K_a]:
if kl['A']:
dx, dy = -1, 0
kl = {'W': True, 'S': True, 'A': True, 'D': False, }
elif key[pygame.K_d]:
if kl['D']:
dx, dy = 1, 0
kl = {'W': True, 'S': True, 'A': False, 'D': True, }