private void Update()
{
var distance = 3.5f;
var camera = playerCamera.GetComponent<Camera>();
var origin = camera.transform.position;
var direction = camera.transform.forward;
if (Physics.Raycast(origin, direction, out var hit, distance))
{
var infoObject = hit.rigidbody.GetComponent<InfoObject>();
if (infoObject != null)
{
infoObjectText.text = $"{infoObject.nameObj}\n{+infoObject.hpObj} / {infoObject.maxHpObj}";
infoObjectText.enabled = true;
}
else
{
infoObjectText.enabled = false;
}
}
}