using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class Brawler : ScriptableObject
{
public string Name;
public int Level;
public int PowerPoints;
public Sprite image;
public Rarity rarity;
}
public enum Rarity
{
Rare,
SuperRare,
Epic,
Mythical,
Legendary,
Chromatic
}