using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ThirdRotation : MonoBehaviour {
public Quaternion activeRotation;
// Use this for initialization
void Start () {
activeRotation = Quaternion.Euler(45, 0, 0);
}
// Update is called once per frame
void FixedUpdate () {
transform.rotation = activeRotation;
}
}