Bad programmers worry about the code. Good programmers worry about data structures and their relationships.
git actually has a simple design, with stable and reasonably well-documented data structures. In fact, I'm a huge proponent of designing your code around the data, rather than the other way around, and I think it's one of the reasons git has been fairly successful […] I will, in fact, claim that the difference between a bad programmer and a good one is whether he considers his code or his data structures more important.
Formally, the algorithm defines a value called badness associated with each possible line break; the badness is increased if the spaces on the line must stretch or shrink too much to make the line the correct width. Penalties are added if a breakpoint is particularly undesirable: for example, if a word must be hyphenated, if two lines in a row are hyphenated, or if a very loose line is immediately followed by a very tight line. The algorithm will then find the breakpoints that will minimize the sum of squares of the badness (including penalties) of the resulting lines. If the paragraph contains n possible breakpoints, the number of situations that must be evaluated naively is 2n. However, by using the method of dynamic programming, the complexity of the algorithm can be brought down to O(n2) (see Big O notation). Further simplifications (for example, not testing extremely unlikely breakpoints such as a hyphenation in the first word of a paragraph) lead to an efficient algorithm whose running time is almost always of order n. A similar algorithm is used to determine the best way to break paragraphs across two pages, in order to avoid widows or orphans (lines that appear alone on a page while the rest of the paragraph is on the following or preceding page). However, in general, a thesis by Michael Plass shows how the page breaking problem can be NP-complete because of the added complication of placing figures.[18]