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Unity
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CellX[Num] = Instantiate(
objectX,
new Vector3(x, y, 1f),
objectX.transform.rotation,
ObjectBoardCells.transform)
as ObjectX;
[SerializeField] Item itemPrefab;
[SerializeField] Transform Canvas;
Item[] itemsGot;
void DrawAll()
{
for (int i = 0; i < itemsGot.Length; i++)
{
Item item = Instantiate(itemPrefab, new Vector2(300 + i*80, 500), Quaternion.identity, canvas).GetComponent<Item>();
item.params = itemsGot[i].params;
}
}