desroySprite.transform.localPosition = new Vector3(transform.position.x, minY.transform.localPosition.y, transform.position.z);
desroySprite.transform.localScale = new Vector3(transform.position.x, maxY.transform.localScale.y, transform.position.z);
desroySprite.transform.position = 0.5*transform1.position + 0.5*transform2.position;
desroySprite.transform.localScale = desroySprite.transform.position / N;