if (Input.touchCount > 0)
{
if (lTouchUnt.x < Screen.width / 2)
{
player.transform.position = new Vector3(player.transform.position.x + Speed, 1.159f, 0) * carSpeed * Time.deltaTime;
}
else
{
player.transform.position = new Vector3(player.transform.position.x - Speed, 1.159f, 0) * carSpeed * Time.deltaTime;
}
}