import pygame
pygame.init()
width = 500
height = 500
display = pygame.display.set_mode((500,500))
pygame.display.update()
pygame.display.set_caption('Змейка')
game_end = False
colors = {'Snake Head': (0, 255, 0),
'Snake Tail': (0, 200, 0),
'Apple': (255, 0, 0)
}
snake_pos = {
'x': width/2-5,
'y': height/2-5,
'x_changes': 0,
'y_changes': 0
}
snake_size = (10, 10)
snake_speed = 0.25
while not game_end:
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_end = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
snake_pos['x_changes'] = - snake_speed
snake_pos['y_changes'] = 0
pass
if event.key == pygame.K_RIGHT:
snake_pos['x_changes'] = snake_speed
snake_pos['y_changes'] = 0
pass
if event.key == pygame.K_UP:
snake_pos['x_changes'] = 0
snake_pos['y_changes'] = - snake_speed
pass
if event.key == pygame.K_DOWN:
snake_pos['x_changes'] = 0
snake_pos['y_changes'] = snake_speed
pass
display.fill((0,0,0))
snake_pos['x'] += snake_pos['x_changes']
snake_pos['y'] += snake_pos['y_changes']
if(snake_pos['x'] < - snake_size[0]):
snake_pos['x'] = width
elif(snake_pos['x'] > width):
snake_pos['x'] = 0
elif(snake_pos['y'] < - snake_size[1]):
snake_pos['y'] = height
elif (snake_pos['y'] > height):
snake_pos['y'] = 0
pygame.draw.rect(display, colors['Snake Head'], [
snake_pos['x'],
snake_pos['y'],
snake_size[0],
snake_size[1]])
pygame.display.update()
pygame.draw.rect( display, (0, 255, 0), [500/2-5, 500/2-5, 10, 10])
pygame.display.update()
pygame.quit()
quit()