<RadioButton x:Name="CategoryToggle1"
Grid.Row="1"
Grid.Column="1"
Style="{StaticResource RadioButton}"
GroupName="ToggleButtonsGroup"
Checked="OpenOptions"
Unchecked="HideOptions" />
<RadioButton x:Name="CategoryToggle2"
Grid.Row="3"
Grid.Column="1"
Style="{StaticResource RadioButton}"
GroupName="ToggleButtonsGroup"
Checked="OpenOptions"
Unchecked="HideOptions">
namespace Toolkits
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
bool isOptionsOpen1 = false;
bool isOptionsOpen2 = false;
public MainWindow()
{
InitializeComponent();
HotKeys hk = new HotKeys(this);
Animation animation = new Animation(this);
}
private void OpenOptions(object sender, RoutedEventArgs e)
{
RadioButton radioButton = sender as RadioButton;
radioButton.IsChecked = true;
//Disable all option buttons except one that active
MyGrid.Children.OfType<RadioButton>().Where(rb => rb != radioButton && rb.GroupName == radioButton.GroupName).ToList().ForEach(rb => rb.IsEnabled = false);
if(CategoryToggle1.IsChecked == true)
{
CategoryLabel1.Content = "Category 1 is Checked";
}
if (CategoryToggle2.IsChecked == true)
{
CategoryLabel2.Content = "Category 2 is Checked";
}
var sb = new Storyboard();
var ta = new ThicknessAnimation();
ta.BeginTime = new TimeSpan(0);
if (CategoryToggle1.IsChecked == true)
{
isOptionsOpen1 = true;
ta.SetValue(Storyboard.TargetNameProperty, "RectCategory1");
}
if (CategoryToggle2.IsEnabled == true)
{
isOptionsOpen2 = true;
ta.SetValue(Storyboard.TargetNameProperty, "RectCategory2");
}
Storyboard.SetTargetProperty(ta, new PropertyPath(MarginProperty));
ta.From = new Thickness(0, 0, 0, 0);
ta.To = new Thickness((RectCategory1.ActualWidth /100) * 20, 0, 0, 0);
ta.Duration = new Duration(TimeSpan.FromSeconds(0.3));
sb.Children.Add(ta);
sb.Begin(this);
}
private void HideOptions(object sender, RoutedEventArgs e)
{
RadioButton radioButton = sender as RadioButton;
MyGrid.Children.OfType<RadioButton>().Where(rb => rb.GroupName == radioButton.GroupName).ToList().ForEach(rb => rb.IsEnabled = true);
if (CategoryToggle1.IsChecked == false)
{
CategoryLabel1.Content = "Category 1 is UNCHECKED";
}
if (CategoryToggle2.IsChecked == false)
{
CategoryLabel2.Content = "Category 2 is UNCHECKED";
}
var sb = new Storyboard();
var ta = new ThicknessAnimation();
ta.BeginTime = new TimeSpan(0);
if (isOptionsOpen1 == true)
{
ta.SetValue(Storyboard.TargetNameProperty, "RectCategory1");
}
if (isOptionsOpen2 == true)
{
ta.SetValue(Storyboard.TargetNameProperty, "RectCategory2");
}
Storyboard.SetTargetProperty(ta, new PropertyPath(MarginProperty));
ta.From = new Thickness((RectCategory1.ActualWidth / 100) * 20, 0, 0, 0);
ta.To = new Thickness(0, 0, 0, 0);
ta.Duration = new Duration(TimeSpan.FromSeconds(0.3));
sb.Children.Add(ta);
sb.Begin(this);
isOptionsOpen1 = false;
isOptionsOpen2 = false;
}
}
}
public partial class MainWindow : Window
{
Animation animation;
bool isOptionsOpen1 = false;
bool isOptionsOpen2 = false;
public MainWindow()
{
InitializeComponent();
HotKeys hk = new HotKeys(this);
animation = new Animation(this);
}
private void OpenOptions(object sender, RoutedEventArgs e)
{
animation.OpenOptions();
}
private void HideOptions(object sender, RoutedEventArgs e)
{
animation.HideOptions();
}
}
public partial class SetColdBalance : Window
{
public SetColdBalance()
{
InitializeComponent();
}
}
public class RelayCommand<T> : ICommand
{
#region Fields
readonly Action<T> _execute = null;
readonly Predicate<T> _canExecute = null;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of <see cref="DelegateCommand{T}"/>.
/// </summary>
/// <param name="execute">Delegate to execute when Execute is called on the command. This can be null to just hook up a CanExecute delegate.</param>
/// <remarks><seealso cref="CanExecute"/> will always return true.</remarks>
public RelayCommand(Action<T> execute)
: this(execute, null)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action<T> execute, Predicate<T> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion
#region ICommand Members
///<summary>
///Defines the method that determines whether the command can execute in its current state.
///</summary>
///<param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
///<returns>
///true if this command can be executed; otherwise, false.
///</returns>
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute((T)parameter);
}
///<summary>
///Occurs when changes occur that affect whether or not the command should execute.
///</summary>
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
///<summary>
///Defines the method to be called when the command is invoked.
///</summary>
///<param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to <see langword="null" />.</param>
public void Execute(object parameter)
{
_execute((T)parameter);
}
#endregion
}
<Window x:Class="AdminTool.SetColdBalance"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:local="clr-namespace:AdminTool"
mc:Ignorable="d"
Title="Задать баланс"
Height="150"
Width="250"
ResizeMode="NoResize"
WindowStartupLocation="CenterScreen"">
<Window.DataContext>
<local:ColdWalletViewModel/>
</Window.DataContext>
<Grid>
<Button Grid.Row="2" Width="100" Height="30" Content="Save" Command="{Binding SaveColdWallets}"/>
</Grid>
</Window>
public class ColdWalletViewModel : BindableBase
{
ICommand _saveColdWallet;
public ICommand SaveColdWallets
{
get
{
return _saveColdWallet ?? (_saveColdWallet = new RelayCommand<object[]>((obj) =>
{
///Тут пишешь что должна выполнять твоя кнопка
}), /*Тут можно написать условие при котором можно будет выполнить данную команду*/);
}
}
}
/// <summary>
/// Implementation of <see cref="INotifyPropertyChanged" /> to simplify models.
/// </summary>
public abstract class BindableBase : INotifyPropertyChanged
{
/// <summary>
/// Multicast event for property change notifications.
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
/// <summary>
/// Checks if a property already matches a desired value. Sets the property and
/// notifies listeners only when necessary.
/// </summary>
/// <typeparam name="T">Type of the property.</typeparam>
/// <param name="storage">Reference to a property with both getter and setter.</param>
/// <param name="value">Desired value for the property.</param>
/// <param name="propertyName">
/// Name of the property used to notify listeners. This
/// value is optional and can be provided automatically when invoked from compilers that
/// support CallerMemberName.
/// </param>
/// <returns>
/// True if the value was changed, false if the existing value matched the
/// desired value.
/// </returns>
protected bool SetProperty<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
{
if (Equals(storage, value))
{
return false;
}
storage = value;
this.OnPropertyChanged(propertyName);
return true;
}
/// <summary>
/// Notifies listeners that a property value has changed.
/// </summary>
/// <param name="propertyName">
/// Name of the property used to notify listeners. This
/// value is optional and can be provided automatically when invoked from compilers
/// that support <see cref="CallerMemberNameAttribute" />.
/// </param>
protected void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
this.PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
public void OpenOptions(...) //передаем все необходимые параметры
{ ... }
private void OpenOptions(object sender, RoutedEventArgs e)
{
Animations.OpenOptions(...,...,...);
}