EnDeRJaY
@EnDeRJaY
cout >> "Hello World!" >> endl;

Как избавиться от этого исключения?

Код:
using namespace sf;
////////////////////////////////////Общий класс-родитель//////////////////////////
class Entity {
public:
	std::vector<Object> obj;
	float dx, dy, x, y, speed,moveTimer;
	int w,h,health;
	bool life, isMove, onGround;
	Texture texture;
	Sprite sprite;
	String name;
	Entity(Image &image, String Name, float X, float Y, int W, int H){
		x = X; y = Y; w = W; h = H; name = Name; moveTimer = 0;
		speed = 0; health = 100; dx = 0; dy = 0;
		life = true; onGround = false; isMove = false;
		texture.loadFromImage(image);
		sprite.setTexture(texture);
		sprite.setOrigin(w / 2, h / 2);
	}

	FloatRect getRect(){
		return FloatRect(x, y, w, h);
	}
	virtual void update(float time) = 0;
};
////////////////////////////////////////////////////КЛАСС ИГРОКА////////////////////////
class Player :public Entity {
public:
	enum { left, right, up, down, jump, stay } state;
	int playerScore;

	Player(Image &image, String Name, Level &lev, float X, float Y, int W, int H) :Entity(image, Name, X, Y, W, H ){
		   playerScore = 0; state = stay; obj = lev.GetAllObjects();
		   if (name == "Player1"){
			   sprite.setTextureRect(IntRect(4, 19, w, h));
		   }
	   }

	   void control(){
		   if (Keyboard::isKeyPressed){
			   if (Keyboard::isKeyPressed(Keyboard::Left)) {
				   state = left; speed = 0.1;
			   }
			   if (Keyboard::isKeyPressed(Keyboard::Right)) {
				   state = right; speed = 0.1;
			   }

			   if ((Keyboard::isKeyPressed(Keyboard::Up)) && (onGround)) {
				   state = jump; dy = -0.6; onGround = false;
			   }

			   if (Keyboard::isKeyPressed(Keyboard::Down)) {
				   state = down;
			   }
		   }
	   } 

	   

	   void checkCollisionWithMap(float Dx, float Dy)
	   {


		   for (int i = 0; i<obj.size(); i++)
		   if (getRect().intersects(obj[i].rect))
		   {
			   if (obj[i].name == "solid")
			   {
				   if (Dy>0)	{ y = obj[i].rect.top - h;  dy = 0; onGround = true; }
				   if (Dy<0)	{ y = obj[i].rect.top + obj[i].rect.height;   dy = 0; }
				   if (Dx>0)	{ x = obj[i].rect.left - w; }
				   if (Dx<0)	{ x = obj[i].rect.left + obj[i].rect.width; }
			   }
		   }
	   }
	    
	   virtual void update(float time)
	   {
		   control();
		   switch (state)
		   {
		   case right:dx = speed; break;
		   case left:dx = -speed; break;
		   case up: break;
		   case down: dx = 0; break;
		   case stay: break;
		   }
		   x += dx*time;
		   checkCollisionWithMap(dx, 0);
		   y += dy*time;
		   checkCollisionWithMap(0, dy);
		   sprite.setPosition(x + w / 2, y + h / 2);
		   if (health <= 0){ life = false; }
		   if (!isMove){ speed = 0; }
		   setPlayerCoordinateForView(x, y);
		   if (life) { setPlayerCoordinateForView(x, y); }
		   dy = dy + 0.0015*time;

	   } 
};



class Enemy :public Entity{
public:
	Enemy(Image &image, String Name,Level &lvl, float X, float Y, int W, int H) :Entity(image, Name, X, Y, W, H){
		obj = lvl.GetObjects("solid");
		if (name == "EasyEnemy"){
			sprite.setTextureRect(IntRect(0, 0, w, h));
			dx = 0.1;
		}
	}

	void checkCollisionWithMap(float Dx, float Dy)
	{
		

		for (int i = 0; i<obj.size(); i++)
		if (getRect().intersects(obj[i].rect))
		{
				if (Dy>0)	{ y = obj[i].rect.top - h;  dy = 0; onGround = true; }
				if (Dy<0)	{ y = obj[i].rect.top + obj[i].rect.height;   dy = 0; }
				if (Dx>0)	{ x = obj[i].rect.left - w;  dx = -0.1; sprite.scale(-1, 1); }
				if (Dx<0)	{ x = obj[i].rect.left + obj[i].rect.width; dx = 0.1; sprite.scale(-1, 1); }
			
		}
	}

	void update(float time)
	{
		if (name == "EasyEnemy"){
			checkCollisionWithMap(dx, 0);
			x += dx*time;
			sprite.setPosition(x + w / 2, y + h / 2);
			if (health <= 0){ life = false; }
		}
	}
};

int main()
{
	RenderWindow window(VideoMode(640, 480), "Davoyan is gay");
	view.reset(FloatRect(0, 0, 640, 480));

	Level lvl;
	lvl.LoadFromFile("map.tmx");

	
	
	Image heroImage;
	heroImage.loadFromFile("images/MilesTailsPrower.gif");

	Image easyEnemyImage;
	easyEnemyImage.loadFromFile("images/shamaich.png");
	easyEnemyImage.createMaskFromColor(Color(255, 0, 0));

	Object player=lvl.GetObject("player");

	Player p(heroImage, "Player1", lvl, player.rect.left, player.rect.top, 40, 30);
	
	std::list<Entity*>  entities;
	std::list<Entity*>::iterator it;
	std::vector<Object> e = lvl.GetObjects("EasyEnemy");

	for (int i = 0; i < e.size(); i++)
		entities.push_back(new Enemy(easyEnemyImage, "EasyEnemy", lvl, e[i].rect.left, e[i].rect.top, 200, 97));

	Clock clock;
	while (window.isOpen())
	{

		float time = clock.getElapsedTime().asMicroseconds();

		clock.restart();
		time = time / 800;
		
		Event event;
		while (window.pollEvent(event))
		{
			if (event.type == sf::Event::Closed)
				window.close();	
		}		
		for (it = entities.begin(); it != entities.end();)
		{
			Entity *b = *it;
			b->update(time);
			if (b->life == false) { it = entities.erase(it); delete b; }
			else it++;
		}
		for (it = entities.begin(); it != entities.end(); it++)
		{
			if ((*it)->getRect().intersects(p.getRect()))
			{
				if ((*it)->name == "EasyEnemy") {

					if ((p.dy>0) && (p.onGround == false)) { (*it)->dx = 0; p.dy = -0.2; (*it)->health = 0; }
					else {
						p.health -= 5;	
					}
				}
			}
		}
		for (it = entities.begin(); it != entities.end(); it++) { (*it)->update(time); }
		window.setView(view);
		window.clear(Color(77,83,140));
		lvl.Draw(window);

		for (it = entities.begin(); it != entities.end(); it++) {
			window.draw((*it)->sprite);
		}
		window.draw(p.sprite);
		window.display();
	}
	return 0;
}

Исключение:
5ac07f261c174366108163.png


Не понимаю, что его вызывает, возможно это другой кусок кода, если надо его приложу. Как это исправить?
  • Вопрос задан
  • 158 просмотров
Пригласить эксперта
Ваш ответ на вопрос

Войдите, чтобы написать ответ

Войти через центр авторизации
Похожие вопросы