Как реализовать клик с горячей клавишей в UserControl C#, код пожалуйста?

Помогите пожалуйста, срочно нужен КОД реализации обработки клика с горячей клавишей, например Ctrl или Alt, в VS на C#, UserControl.
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LifeAct
@LifeAct
Создаем и раскручиваем, не ставим на конвейер
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Mime;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
using System.Windows.Input;
using System.Windows.Interop;

namespace UnManaged
{
public class HotKey : IDisposable
{
private static Dictionary _dictHotKeyToCalBackProc;

[DllImport("user32.dll")]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, UInt32 fsModifiers, UInt32 vlc);

[DllImport("user32.dll")]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);

public const int WmHotKey = 0x0312;

private bool _disposed = false;

public Key Key { get; private set; }
public KeyModifier KeyModifiers { get; private set; }
public Action Action { get; private set; }
public int Id { get; set; }

// ******************************************************************
public HotKey(Key k, KeyModifier keyModifiers, Action action, bool register = true)
{
Key = k;
KeyModifiers = keyModifiers;
Action = action;
if (register)
{
Register();
}
}

// ******************************************************************
public bool Register()
{
int virtualKeyCode = KeyInterop.VirtualKeyFromKey(Key);
Id = virtualKeyCode + ((int)KeyModifiers * 0x10000);
bool result = RegisterHotKey(IntPtr.Zero, Id, (UInt32)KeyModifiers, (UInt32)virtualKeyCode);

if (_dictHotKeyToCalBackProc == null)
{
_dictHotKeyToCalBackProc = new Dictionary();
ComponentDispatcher.ThreadFilterMessage += new ThreadMessageEventHandler(ComponentDispatcherThreadFilterMessage);
}

_dictHotKeyToCalBackProc.Add(Id, this);

Debug.Print(result.ToString() + ", " + Id + ", " + virtualKeyCode);
return result;
}

// ******************************************************************
public void Unregister()
{
HotKey hotKey;
if (_dictHotKeyToCalBackProc.TryGetValue(Id, out hotKey))
{
UnregisterHotKey(IntPtr.Zero, Id);
}
}

// ******************************************************************
private static void ComponentDispatcherThreadFilterMessage(ref MSG msg, ref bool handled)
{
if (!handled)
{
if (msg.message == WmHotKey)
{
HotKey hotKey;

if (_dictHotKeyToCalBackProc.TryGetValue((int)msg.wParam, out hotKey))
{
if (hotKey.Action != null)
{
hotKey.Action.Invoke(hotKey);
}
handled = true;
}
}
}
}

// ******************************************************************
// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
public void Dispose()
{
Dispose(true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SupressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}

// ******************************************************************
// Dispose(bool disposing) executes in two distinct scenarios.
// If disposing equals true, the method has been called directly
// or indirectly by a user's code. Managed and unmanaged resources
// can be _disposed.
// If disposing equals false, the method has been called by the
// runtime from inside the finalizer and you should not reference
// other objects. Only unmanaged resources can be _disposed.
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if (!this._disposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if (disposing)
{
// Dispose managed resources.
Unregister();
}

// Note disposing has been done.
_disposed = true;
}
}
}

// ******************************************************************
[Flags]
public enum KeyModifier
{
None = 0x0000,
Alt = 0x0001,
Ctrl = 0x0002,
NoRepeat = 0x4000,
Shift = 0x0004,
Win = 0x0008
}

// ******************************************************************
}
share improve this answer
answered
Feb 17 '12 at 14:53

Eric Ouellet
4,389●2●43●68

https://stackoverflow.com/questions/48935/how-can-...
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