 
  
  class none(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load(os.path.join(IMG,"ser.png")).convert()
        self.image.set_colorkey(BLACK_CELL) # made bg transparent
        self.rect = self.image.get_rect()
 
scaled_pawn = pygame.transform.scale(none().image, (70, 70))