using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KeyboardInput : MonoBehaviour
{
[SerializeField] private PhysicsMovement _movement;
private void update()
{
float horizontal = Input.GetAxis(Axis.Horizontal);
float vertical = Input.GetAxis(Axis.Vertical);
_movement.Move(new Vector3(-vertical, 0, horizontal));
}
}