@Qulierm

Как можно заставить этот скрипт работать 3 секунды?

Помогите , пожалуйста, заставить этот скрипт работать 3 секунды

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta http-equiv="X-UA-Compatible" content="IE=edge">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>Document</title>
</head>
<body>
  
  <script>
    var maxParticleCount = 150; //set max confetti count
var particleSpeed = 5; //set the particle animation speed
var startConfetti; //call to start confetti animation
var stopConfetti; //call to stop adding confetti
var toggleConfetti; //call to start or stop the confetti animation depending on whether it's already running
var removeConfetti; //call to stop the confetti animation and remove all confetti immediately





(function startGame() {
	startConfetti = startConfettiInner;
	stopConfetti = stopConfettiInner;
	toggleConfetti = toggleConfettiInner;
	removeConfetti = removeConfettiInner;


	var colors = ["DodgerBlue", "OliveDrab", "Gold", "Pink", "SlateBlue", "LightBlue", "Violet", "PaleGreen", "SteelBlue", "SandyBrown", "Chocolate", "Crimson"]
	var streamingConfetti = false;
	var animationTimer = null
	var particles = [];
	var waveAngle = 0;
	
	function resetParticle(particle, width, height) {
		particle.color = colors[(Math.random() * colors.length) | 0];
		particle.x = Math.random() * width;
		particle.y = Math.random() * height - height;
		particle.diameter = Math.random() * 10 + 5;
		particle.tilt = Math.random() * 10 - 10;
		particle.tiltAngleIncrement = Math.random() * 0.07 + 0.05;
		particle.tiltAngle = 0;
		return particle;
	}

	function startConfettiInner() {
		var width = window.innerWidth;
		var height = window.innerHeight;
		window.requestAnimFrame = (function() {
			return window.requestAnimationFrame ||
				window.webkitRequestAnimationFrame ||
				window.mozRequestAnimationFrame ||
				window.oRequestAnimationFrame ||
				window.msRequestAnimationFrame ||
				function (callback) {
					return window.setTimeout(callback, 16.6666667);
				};
		})();
		var canvas = document.getElementById("confetti-canvas");
		if (canvas === null) {
			canvas = document.createElement("canvas");
			canvas.setAttribute("id", "confetti-canvas");
			canvas.setAttribute("style", "display:block;z-index:999999;pointer-events:none");
			document.body.appendChild(canvas);
			canvas.width = width;
			canvas.height = height;
			window.addEventListener("resize", function() {
				canvas.width = window.innerWidth;
				canvas.height = window.innerHeight;
			}, true);
		}
		var context = canvas.getContext("2d");
		while (particles.length < maxParticleCount)
			particles.push(resetParticle({}, width, height));
		streamingConfetti = true;
		if (animationTimer === null) {
			(function runAnimation() {
				context.clearRect(0, 0, window.innerWidth, window.innerHeight);
				if (particles.length === 0)
					animationTimer = null;
				else {
					updateParticles();
					drawParticles(context);
					animationTimer = requestAnimFrame(runAnimation);
				}
			})();
		}
	}

	function stopConfettiInner() {
		streamingConfetti = false;
	}

	function removeConfettiInner() {
		stopConfetti();
		particles = [];
	}

	function toggleConfettiInner() {
		if (streamingConfetti)
			stopConfettiInner();
		else
			startConfettiInner();
	}

	function drawParticles(context) {
		var particle;
		var x;
		for (var i = 0; i < particles.length; i++) {
			particle = particles[i];
			context.beginPath();
			context.lineWidth = particle.diameter;
			context.strokeStyle = particle.color;
			x = particle.x + particle.tilt;
			context.moveTo(x + particle.diameter / 2, particle.y);
			context.lineTo(x, particle.y + particle.tilt + particle.diameter / 2);
			context.stroke();
		}
	}

	function updateParticles() {
		var width = window.innerWidth;
		var height = window.innerHeight;
		var particle;
		waveAngle += 0.01;
		for (var i = 0; i < particles.length; i++) {
			particle = particles[i];
			if (!streamingConfetti && particle.y < -15)
				particle.y = height + 100;
			else {
				particle.tiltAngle += particle.tiltAngleIncrement;
				particle.x += Math.sin(waveAngle);
				particle.y += (Math.cos(waveAngle) + particle.diameter + particleSpeed) * 0.5;
				particle.tilt = Math.sin(particle.tiltAngle) * 15;
			}
			if (particle.x > width + 20 || particle.x < -20 || particle.y > height) {
				if (streamingConfetti && particles.length <= maxParticleCount)
					resetParticle(particle, width, height);
				else {
					particles.splice(i, 1);
					i--;
				}
			}
		}
	}
})();
  </script>







  <button type="button" onclick="toggleConfetti()">Конфетти</button>
 
</body>
</html>
  • Вопрос задан
  • 153 просмотра
Пригласить эксперта
Ответы на вопрос 1
twobomb
@twobomb
function wrapperToggleConfetti(){
  toggleConfetti();  
  setTimeout(toggleConfetti,3000);
}

<button type="button" onclick="wrapperToggleConfetti()">Конфетти</button>
Ответ написан
Комментировать
Ваш ответ на вопрос

Войдите, чтобы написать ответ

Войти через центр авторизации
Похожие вопросы