Тапками не бросайтесь, только начал изучать и не понятно, почему указывает что нет артибута?
Основной код:
import sys
import pygame
from settings import Settings
from ship import Ship
from bullet import Bullet
class AlienInvasion:
def __init__(self):
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
def run_game(self):
while True:
self._check_events()
self.ship.update()
self.bullets.update()
self._update_screen()
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_SPACE:
self._fire_bullet()
def _check_keyup_events(self, event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
new_bullet = Bullet()
self.bullets.add(new_bullet)
def _update_screen(self):
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
for bullet in self.bullets.sprites():
bullet.draw.bullet()
pygame.display.flip()
if __name__ == '__main__':
ai = AlienInvasion()
ai.run_game()
Код файла settings:
class Settings():
def __init__(self):
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (22, 21, 26)
self.ship_speed = 2.0
def __init__(self):
self.bullet_speed = 1
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = (60, 60, 60)
Ошибка:
self.screen.fill(self.settings.bg_color)
AttributeError: 'Settings' object has no attribute 'bg_color'