private GameObject targett;
    
    
    void Start()
    {
        targett = GameObject.FindWithTag("Player");
        
    }
    
    void Update()
    {
        
    }
    
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Destroy(targett);
    }
}if (collision.gameObject.CompareTag("Player"))
{
    Destroy(collision.gameObject);
}if (GameObject.ReferenceEquals(collision.gameObject, targett))
{
    Destroy(targett);
}