
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TowerPlace : MonoBehaviour { 
    public GameObject Tower;
    public Vector3 offset;
    public GameObject curTower;
    public bool empty;
    void OnMouseDown()
    {
        if (empty)
        {
            curTower GameObject.Instantiate(Tower,transform.position+offset,Quaternion.identity) as GameObject;
            empty = false;
        }   
    }
}