try {
let players = [];
const kills = message.guild.emojis.cache.find(emoji => emoji.name === "kills"),
damage = message.guild.emojis.cache.find(emoji => emoji.name === "damage");
return new Promise(resolve => {
channel.members.map(async (member) => {
await client.db.get(`SELECT * FROM players WHERE user_id='${member.id}'`, (err, player) => {
if (player) {
players.push(`[**${player.level}**] ${member} ${player.kills ? `${kills} **${player.kills}** ` : ''}${player.damage ? `${damage} **${player.damage}**` : ''}`)
} else {
players.push(`[**-**] ${member}`)
}
})
})
resolve(players)
})
channel.members.map(async (member) => {})