Каких ошибок стоит избегать?Бесцельных телодвижений.
Fast and clean template engine
Unit testing toolkit
Database-managed sessions
Markdown-to-HTML converter
Atom/RSS feed reader
Image processor
Geodata handler
On-the-fly Javascript/CSS compressor
OpenID (consumer)
Custom logger
Basket/Shopping cart
Pingback server/consumer
Unicode-aware string functions
SMTP over SSL/TLS
Tools for communicating with other servers
Data Validation
-depth depth
Set the colour depth of the visual to provide, in bits per pixel. Must be a value between 8 and 32.
-pixelformat rgbNNN|bgrNNN
Set colour format for pixels representation. The viewer can do the conversion to any other pixel format, but it is faster if the depth and pixel format of the server is the same as the equivalent values on the viewer display.
Polygon count
The number of polygons you should use depends on the quality you require and the platform you are targeting. For mobile devices, somewhere between 300 and 1500 polygons per mesh will give good results, whereas for desktop platforms the ideal range is about 1500 to 4000. You may need to reduce the polygon count per mesh if the game has lots of characters on screen at any given time.
http://domain.ltd/ext/films/superFilm/
и по клику - переход через динамический JS, находящийся на странице /ext/films/super-film/
.