denominator = D * E * Math.Sin(F);
if (denominator != 0) {
gamma = (A + B * Math.Cos(C)) / (D + E * Math.Sin(F));
sum(double[] x, F1 f1, F1 f2, F1 f3, F1 f4, out double A, out double B, out double C, out double s, out double p, out double D, out double E, out double F)
if (Input.GetKey(KeyCode.S) && !IsSKeyPress) {
IsSKeyPress = true;
bias = new Vector3(pos.x, pos.y - 5);
transform.position = Vector3.Lerp(transform.position, bias, Time.deltaTime);
} else if (!Input.GetKey(KeyCode.S) )
IsSKeyPress = false;