public Camera _cam;
    public void Throw()
    {
        _rb.useGravity = true;
        _rb.isKinematic = false;
        _fpc.take = false;
        _rb.AddForce(_cam.transform.forward * 1000);
    }private Transform _arm;
    private void Start()
    {
        _arm = GameObject.Find("Arm").GetComponent<Transform>();
    }