public class Rootobject
{
public Responce responce { get; set; }
}
public class Responce
{
public AK47AquamarineRevengeBattleScarred AK47AquamarineRevengeBattleScarred { get; set; }
public AK47AquamarineRevengeFactoryNew AK47AquamarineRevengeFactoryNew { get; set; }
}
public class AK47AquamarineRevengeBattleScarred
{
public _20170912 _20170912 { get; set; }
public _20170913 _20170913 { get; set; }
}
public class _20170912
{
public int mean { get; set; }
public int min { get; set; }
public int max { get; set; }
public int normalized_mean { get; set; }
public int normalized_min { get; set; }
public int normalized_max { get; set; }
public int std_dev { get; set; }
}
public class _20170913
{
public int mean { get; set; }
public int min { get; set; }
public int max { get; set; }
public int normalized_mean { get; set; }
public int normalized_min { get; set; }
public int normalized_max { get; set; }
public int std_dev { get; set; }
}
public class AK47AquamarineRevengeFactoryNew
{
public _201709121 _20170912 { get; set; }
public _201709131 _20170913 { get; set; }
}
public class _201709121
{
public int mean { get; set; }
public int min { get; set; }
public int max { get; set; }
public int normalized_mean { get; set; }
public int normalized_min { get; set; }
public int normalized_max { get; set; }
public int std_dev { get; set; }
}
public class _201709131
{
public int mean { get; set; }
public int min { get; set; }
public int max { get; set; }
public int normalized_mean { get; set; }
public int normalized_min { get; set; }
public int normalized_max { get; set; }
public int std_dev { get; set; }
}
<ContentControl Content="{StaticResource Kubok}" Margin="5" Width="30">
<ContentControl.Style>
<Style TargetType="ContentControl">
<Style.Resources>
<Style TargetType="Path">
<Setter Property="Fill" Value="Black" />
</Style>
</Style.Resources>
</Style>
</ContentControl.Style>
</ContentControl>