using GTA;
using GTA.Native;
using GTA.Math;
using System;
using System.Windows.Forms;
using System.Collections.Generic;
using System.IO;
using System.Drawing;
using System.Media;
public class SuperStreamMod : Script
{
// Where you initialize all your variables for use.
private string modName = "SuperStreamMod";
private string modCreatorName = "Colcefer®";
private Ped playerPed = Game.Player.Character;
private Player player = Game.Player;
// Where you initialize the events or do anything when the mod starts.
public SuperStreamMod()
{
UI.Notify(modName + " сделан: " + modCreatorName);
Tick += OnTick;
KeyDown += OnKeyDown;
KeyUp += OnKeyUp;
}
// This is where loops/things are run every frame.
private void OnTick(object sender, EventArgs e)
{
}
// When you press a key down or hold it.
private void OnKeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.NumPad1)
{
Game.Player.SetRunSpeedMultThisFrame(1.00f);
}
//2
else if (e.KeyCode == Keys.NumPad2)
{
// Game.Player.WantedLevel += 2;
Game.Player.WantedLevel = +2;
UI.Notify("Заказали! +2 звезды");
}
//3
else if (e.KeyCode == Keys.NumPad3)
{
Game.Player.WantedLevel = 0;
UI.Notify("За вас порешали! Ходи спокойно");
}
//4
else if (e.KeyCode == Keys.NumPad4/* && e.Modifiers == Keys.Alt*/)
{
/*playerPed.Health = +400;*/
Game.Player.Character.Health = +400;
UI.Notify("+400 к здоровью");
}
//5
else if (e.KeyCode == Keys.NumPad5)
{
playerPed.Armor = +400;
UI.Notify("+400 к армору");
}
//6
else if (e.KeyCode == Keys.NumPad6)
{
World.Weather = Weather.Blizzard;
UI.Notify("Ну и метель");
}
else if (e.KeyCode == Keys.NumPad7 && e.Modifiers == Keys.Alt)
{
World.Weather = Weather.Christmas;
UI.Notify("Ну и Christmas");
}
else if (e.KeyCode == Keys.NumPad8 && e.Modifiers == Keys.Alt)
{
World.Weather = Weather.Snowlight;
UI.Notify("Ну и Snowlight");
}
else if (e.KeyCode == Keys.NumPad9 && e.Modifiers == Keys.Alt)
{
World.Weather = Weather.Snowing;
UI.Notify("Ну и Snowing");
}
//7
else if (e.KeyCode == Keys.NumPad7)
{
Ped GUARDS = World.CreatePed("S_M_Y_MIME", new Vector3(playerPed.Position.X+2, playerPed.Position.Y+5, playerPed.Position.Z));
GUARDS.Health = 100;
GUARDS.Task.FightAgainst(playerPed);
UI.Notify("Мим придет за тобой!");
}
//8
else if (e.KeyCode == Keys.NumPad8)
{
Ped MIME1 = World.CreatePed("S_M_Y_MIME", new Vector3(playerPed.Position.X+2, playerPed.Position.Y+5, playerPed.Position.Z));
Ped MIME2 = World.CreatePed("S_M_Y_MIME", new Vector3(playerPed.Position.X+4, playerPed.Position.Y+5, playerPed.Position.Z));
Ped MIME3 = World.CreatePed("S_M_Y_MIME", new Vector3(playerPed.Position.X+6, playerPed.Position.Y+5, playerPed.Position.Z));
MIME1.Weapons.Give((WeaponHash)Function.Call<int>(Hash.GET_HASH_KEY, "WEAPON_SMG"), 150, true, false);
MIME2.Weapons.Give((WeaponHash)Function.Call<int>(Hash.GET_HASH_KEY, "WEAPON_SMG"), 150, true, false);
MIME3.Weapons.Give((WeaponHash)Function.Call<int>(Hash.GET_HASH_KEY, "WEAPON_SMG"), 150, true, false);
MIME1.Health = 300;
MIME2.Health = 300;
MIME3.Health = 300;
MIME1.Task.FightAgainst(playerPed);
MIME2.Task.FightAgainst(playerPed);
MIME3.Task.FightAgainst(playerPed);
UI.Notify("Мим придет за тобой!");
}
}
// When you press a key up or release it.
private void OnKeyUp(object sender, KeyEventArgs e)
{
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestScripts {
public static class RemoteControl {
public static bool isActive = false;
public enum TypeAlert { Follower, Subscriber, Donate, Text, HotKey, Host };
public enum TypeCondMessage { chance, qty };
[Flags]
public enum ModifierKeys : uint {
None = 0,
Alt = 1,
Control = 2,
Shift = 4,
Win = 8
}
public class RemotePreset {
// ==== conditions ====
public int IndPreset = 0;
public bool Active = false;
public string Name = "";
// alert
public bool isAlertCond = false; // флаг, алерт, в том числе донат
public TypeAlert Type = TypeAlert.Follower;
public int ViewerQty = 0;
public bool isDonate = false;
public float MinValue = 0;
public float MaxValue = 0;
// text
public bool ConditionText = false; // флаг, текст
public bool OnlySubscriber = false;
public string ChatText = "";
public TypeCondMessage CondMessage = TypeCondMessage.chance;
public int Chance = 100;
public int TextQty = 5;
// hotkey
public bool isHotkey = false; // флаг, нажата клавиша
public ModifierKeys alt1 = ModifierKeys.None;
public ModifierKeys alt2 = ModifierKeys.None;
public System.Windows.Forms.Keys KeyHotKey = System.Windows.Forms.Keys.None;
// ==== result ====
// key
public bool ConditionKey = false;
public string WindowName = "";
public bool StayPressed = false;
public ModifierKeys alt = ModifierKeys.None;
public System.Windows.Forms.Keys Key = System.Windows.Forms.Keys.F1;
// script
public bool isScript = false;
public string Script = "";
public string ScriptArguments = "";
// sound
public bool isSoundFile = false;
public string SoundFile = "";
public int SoundVolume = 100;
// alert
public bool isAlert = false;
public string AlertID = "";
public string AlertName = "";
// counter
public bool isCounter = false;
public int CounterAction = 0;
public int CounterNumber = 0;
// run script
public bool isRunScript = false;
public string RunScriptName = "";
public string RunScriptParams = "";
// run bot command
public bool isRunBotCommand = false;
public int IndRunBotCommand = -1;
// timers
public bool isTimer = false;
public int TimerOper = 0;
public int TimerIndex = 0;
public DateTime TimerEstimate = new DateTime();
public bool TimerRunRCPreset = false;
public int TimerRCPreset = -1;
// ==== param =======
public int saveQty = 0;
}
public static List<RemotePreset> ListPresets;
}
}